Hollow Oath
Fight gravity. And deception.
Something calls every 41 seconds. Not everything that answers should be trusted.
Hollow Oath is a 2D gravity-thrust rescue game: fly a small dart over hostile terrain, land gently near stranded medical androids, and ferry them back to the mothership — while the game quietly teaches you to distrust what you rescue, and later, what you see on the ground.
What you're flying into
- Real gravity, real consequence. No auto-land, no aim-assist crutch — just thrust, weight, and a landing you have to earn.
- A heartbeat you can feel. Haptics tuned to the game's own pulse, not generic buzzes.
- Seven sectors, three hidden Hollows. Optional caves reward the curious and the careful with a second layer of story.
- Two endings, one oath. Primum non nocere — first, do no harm — is scored, not just quoted.
- Remix mode & a daily seed for runs that don't play the same way twice.
- Complete game. No IAP, no ads, no data collected. Pay once, keep it.
Screenshots
A love letter to the 16-bit lander classics
If you grew up steering a lander through cramped 16-bit caves, fighting gravity one careful thrust at a time — trying not to crash, trying not to lose the cargo you came for — this is built in that lineage. Hollow Oath is, mechanically, a spiritual successor to games like Oids (Atari ST, 1987), Thrust, and Gravitar — original code, art, story, and names throughout, unaffiliated with any of them, but built by someone who loved them.